Modeling a Car Tire in 3D Studio Max


by Mike Nuts on Aug.21, 2004, under Tutorials

There are several tutorials on the web about creating tires and they all use a similar technique in which a small section of the tire is modeled in detail, is duplicated about 50 times and bend. That method allows you to create highly detailed, and high-poly, tires. Another method is using a bump map to for the tire tracks, which is obviously a very low-poly solution. In this video tutorial however, you will learn a fairly quick method to create a fairly detailed tire by using simple extrusion techniques on a cylinder.

This tutorial is suitable for beginners who know the basics of box-modeling. If you are absolutely new to 3D Studio Max, you may want to start with our Modeling a Chess Pawn tutorial or Modeling a car rim tutorial first.

Tire modeling tutorial header

Download the tutorial in .WMV (Windows Media Player) format in a ZIP file to your computer (right-click download link and choose Save As).

I hope you enjoyed this tutorial and that it contributed something to your 3D Studio Max modeling skills.

This tutorial is created originally for 3Dvalley.com. You are not allowed to redistribute this tutorial in any form.

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5 comments for this entry:
  1. ubaid

    nice tutorials

  2. arvs

    It is an amazing tutorial having a sample video.
    It’s great!

  3. RayRay

    pretty sweet, I want to model my jeep and this helps tons. Thanx

  4. Quik

    this is a really REALLY nice and easy to follow tutorial. Since iam making a 3d car it came in handy, although the tire is more detailed than the carXD thanks a lot!

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