Modeling a highly detailed Basketball in 3D Studio Max

Step 20.
Set the TurboSmooth or MeshSmooth modifier’s Iteration setting to 1. Right-click the modifier and select Collapse All.

Step 21.
The object turned into an Editable Mesh after collapsing the stack, so we need to convert it to an Editable Poly again. Right-click Editable Mesh and select Editable Poly below the Convert To option:

Step 22.
Switch to the Top viewport, select the edge as shown below, and press the Loop button (or ALT-L).

Step 23.
Click the small square box next the to Chamfer button, and set the Chamfer Amount to 3, and press Apply.


Then change the Chamfer Amount to 0.3 and press OK.

Step 24.
Select the edge as shown below and press the Loop button (or ALT-L), and chamfer the edge loop in the same way you did in the previous step, first with Chamfer Amount 3, then with 0.3.

Step 25.
Select the edge as shown below and press the Loop button (or ALT-L), and chamfer the edge loop in the same way you did in the previous step, first with Chamfer Amount 3, then with 0.3.

Step 26.
Select the edges as shown below and press the Loop button (or ALT-L).

Step 27.
Right-click on the viewport and select Convert to face. Press the Shrink button.

Step 28.
Press the small square button next to the Bevel button. Enable the Local Normal option, set the Height value to -0.5, the Outline Amount to -0.1, and press Apply.

Step 29.
Change the Height value to -0.4, the Outline value to 0.6, and press OK.

Step 30.
Press the Grow button.

Step 31.
Press the M key to open the Material Editor, change the Diffuse color of the first material to black, and assign it to the selected polygons.

Step 32.
Select Select Invert from the Edit menu (or press CTRL-i), and assign an orange material to the selected polygons. Set the Specular level to 25 and the Glossiness to 15.

Step 33.
Press F3 to turn on shading in the viewport. Assign a TurboSmooth or MeshSmooth modifier and set the Iterations to 1.

Step 34.
Add a Noise map to the Bump slot of the orange material, and set the Size value in the Noise Parameters section to 1.0. And finally, render your basketball:

This tutorial is created originally for 3Dvalley.com. You are not allowed to redistribute this tutorial in any form.

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13 Responses to Modeling a highly detailed Basketball in 3D Studio Max

  1. Pingback: Ross’s 3D Modelling Blog » Blog Archive » Basics of Animation

  2. Pingback: Modeling a basketall | Digital Evolution

  3. Pingback: Mini kurs 3d na podstawie 3dsmax - część 1 « Human Creativity

  4. imrankhan` says:

    really detailled & superb

  5. arvs says:

    hi!

    Good to see your tutorial for a basketball.
    it is awesome and very detailed.
    I must try it. talking so, I am new with 3d rendering using 3dmax 9 version.I tried some 3d rendering using scanline and I am now practicing some tutorials from the software itself including mental ray.

    I would be glad if you can help having a tutorial on how to achieve STAINLESS STEEL (mirrorize and satin finished) using mental ray rendering.

    Looking forward for your reply.
    Thanks in advance!

  6. sovietiks says:

    Whery cool stuff!!!!!
    Thanks!!!!!

  7. kevin says:

    good tutorial :P maybe you can add a section for people using V-Ray, because the part where you add the textures is very different in V-Ray ;) and it turns out so much nicer with a good renderer.

  8. Vishal says:

    Good work ,i am self studying 3D max & i have created a tetrapak using many polygons(with tools like extrude,chamfer etc), Now my problem is i am not able to UV map it properly.Please help me out

  9. Nick says:

    Great tutorial :) I am relatively new to 3D modelling and this tutorial has helped me learn a few new concepts, thanks.
    I have a suggestion for steps 9-16 though: I found that it’s a lot easier to use the ‘Spherify’ modifier to ensure the spherity of the ball.
    Cheers

  10. syLEE says:

    thanks♡!

  11. sefik says:

    Was a very practical tutorial example…thanks.

  12. Justin Ert says:

    Very good tut. Thanks very much. Been using Max since before it was Max (3dstudio dos) and couldn’t have modelled a basketball as well as this. Superb!

  13. Maxuser says:

    Thanks you man , could not been done better. So original. Thank you again for sharing.

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