For some variation, try using different
Taper and
Bias values when using the
Bridge option to create the spokes, or start out with different segment values when creating the cylinder and tube. Using the techniques from this tutorial, you should be to create typical rim for almost any car brand. Using a reference photo of a real rim on the background will allow you to get the dimension and scale right.

I hope you enjoyed this tutorial and that it contributed something to your 3D Studio Max modeling skills.
Check out our video tutorial on modeling a tire for your rim here or Modeling a Brake rotor here
Hi nice tutorials , but some pictures are missing, is there anyway to add the missing pictures?
I mean on this tutorial:
http://www.3dvalley.com/tutorials/modeling-a-car-rim-in-3d-studio-max
Sorry for my bad english
Hi, Thanks for letting us know. We just did a major site upgrade and it is possible some links are not working. We will try to fix this as soon as possible.
very easy method just I watch, then I do it. Thanx
Fixed the missing images in the sub steps.
Yes was everyday watching about the missing images, nice thank you very much
thank you very much! I love this tutorial
Thank you, learned so much with this tut.
thanks a lot, great tutorial! i’m a n00b yet i managed to do it!! =D
Thanks, very nice tutorial! Great techniques.
I’ll show to my friends here in Brazil.
Great Tutorial !!
i just did it – it’s very good!
M0é
hello
i m new student of max studio
this tutorial is very very helpful for me for making car rim for more design, its understand very much clear step by step
u r great many many thanks i need more tutorial like this for helping me to learn max studio.
regards
ghazala
Bueno hola a todos DE SER UN BUEN TUTORIAL LO ES ALMENOS DOY GRASIAS POR HABER APRENDIDO EN OQISIMO TIEMPO UN ARO ALUDOS Y Q PONGAN NUEBOS TUTORIALES Q NOS HAIA BIEN PARA LOS NOVATOS
awsome! thanks for sharing with this great tutorial!
thank you for dedicated the time to make this step by step tutorial, i’m learning 3dsmax 09 and this is a better exercise than the one in the book I brought!! even that im from Mexico and my book its in spanish! thank you!
Great tutorial. Learned a lot from it, but when it came time to put details on I knew there had to be a better way and mashed your tutorial together with another one where they used about 4 symmetry mirrors to only have to model 1 part of the 10 way symmetry (http://www.the3dstudio.com/product_details.aspx?id_product=943 )
Your wheel looks far better in the end by the way
I just wanted to be even lazier than normal and symmetry saved the day
Great tutorial one of the best about car rims…Thank you very much
I have one problem, whenever I do the bridge part one group of the polygon selections keeps deciding to go INWARDS.. so I have 5 spokes and one end that’s trying to collapse on itself… any idea why this is happening?
Great tutorial,
My first completed 3d model !!
BTW, Can any-one tell me what happend to Mike Nuts and the 3d Nuts website / forum ?????
Clad this tutorial is hosted here if the 3d Nuts site is no more, now off to the tyre tutorial.
Thanks again.
A really good tutorial, easy to understand & follow!
One suggestion though:
Between Step 25 & 26.
Create a cylinder in the Top viewport with eight sides.
Position the centre point over the centre node of the hole you want to create.
Rotate the Cylinder so that two points fall over the radial line of the hub.
Now when you start moving the nodes on your rim you automatically have guide points to reference.
This ensures that your holes are nice & “round”.
Great tutorial, everything is explained very nice and there is no way to go wrong if you follow this tutorial step by step, even if you are a beginner. Thanks !!
Just one question though, since I am a beginner too, how can I make the holes if I want to make sure that they are absolutely the same size ? The way this tutorial shows how to do it, is more like guessing its the same.. Still good at the end, but what if I want to make some holes that are exactly the same size, not even 1mm difference. How can I do that ? Thanks again for the tutorial and sorry for the long post
Nice tutorial
Each and every steps are given clearly.
One humble request from me!…
It could be better if there is also an explantion about the materials used for the rims.
How to create that material for that rims to get the exact output while rendering.(like the above picture)
wow it’s really helpfull tutorial even u are a beginner really thanks i really expects more tutorials from u in future
nice tutorial
Thank you. I am not an expert yet, but i am trying to figure 3ds max out allmost without any help. Though, I need some help from time to time, because i don’t know all the commands. Thank you for the great tutorial. This is good stuff, I have learned a lot! Keep up the good work!
Nice tutorial but the end result is not the same as the preview screenshots of the model shown at the top of this page. The holes at the center of the rim are missing.
pls help cars in 3ds max.
Hello.
Can someone tell me where is the “Bridge” option in 3ds max 5?? I stuck i Step 11 because ther is “retriangulate” instead of “bridge”. Help
Hi,tutorial is good, but, if there was a video tutorial for this particular rim, it would be a lot easier.
Could you provide any link of the same.
Thnx.:)
Thank you very much for this great and easy tutorial! I’ve been learning half a year now and didn’t know that bridge was actually so useful and easy to use!
@Kruger
“..Bridge feature for an Editable Poly. This new feature was introduced in 3D Studio MAX version 7..”
Read more attentively next time.
Hi , saw your tutorial worked on it , it was just superb. do post some more tutorials.
Thanks.
Thanks for the Tutorial, just what i needed after searching YouTube vids and the like..this step by step process was very good.
Cheers
The first part of the tutorial you say create a cylinder. Then 2 steps ahead you have a tube. Great tut. Thanks.
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Well done!! Very good very easy to understand!
hello,, thanks for such a helpful tutorial…..:-)