Phase 5. Extruding
the foot/support of the monitor
The foot of a monitor is one of the elements that
allow you to give the monitor a unique design. We will be creating
a rather simple one, but as you will probably notice, it is easy
to create something original. Before we are going to start with
the foot, we are going to rotate the monitor so it will lean back
a little.
If you are still at the Vertex sublevel, click Editable
Mesh on the Modify tab of the Command Panel to
select the entire model. Next, switch to the Left or view in any
of the view ports and rotate (Select and Rotate toolbar button)
the monitor so it leans back a little, as depicted in Picture-5a
below.


Picture 5a
Switch back to the Perspective or Back
view (or the one you prefer modeling in) and select the polygon
we created for the foot in Phase 4. Click the Extrude button
and extrude the polygon as depicted in Picture-5b below.

Picture 5b
Now extrude it again but this time only a little,
to get something similar as depicted in Picture-5c below.

Picture 5c
Now we need to set some things straight. You will notice some light
blue lines in some of the following pictures to indicate which line
should be straight.
Switch to Vertex sublevel. On the Left view select all the vertexes
of the part we extruded in the previous step. Instead of holding
the CTRL button to select the vertexes (which would require you
to rotate the view to select all the vertexes), select the vertexes
by dragging a selection rectangle around the vertexes you want to
select, as depicted in Picture-5d below.
Picture 5d
When you successfully selected all those vertexes,
move them to the right as depicted in Picture-5e below.

Picture 5e
Now Zoom in on the Left view to get a close-up of the vertexes you
just moved by using the Zoom button on the bottom right of the screen:

Zoom in until your Left view looks similar to Picture-5f
below:

Picture 5f
Now click the Select and Move button on
the toolbar again and select only the 4 vertexes of the bottom polygon
(again with dragging that selection rectangle to select also the
2 vertexes you can't see on the left view) and move those to the
right as depicted in Picture-5g below.

Picture 5g
Now select only the 4 vertexes on the left (with
the selection rectangle again) and move them down until the bottom
line becomes flat as depicted in Picture-5h below.

Picture 5h
You probably noticed that the bottom part of the
'leg' we are working on became a bit thinner when we moved those
vertexes down so we need to move them a little to the left. You
may need to zoom out and switch to maximum view to make sure you
end up with similar results as depicted in Picture-5i below.

Picture 5i
Now switch to Polygon sublevel again, select the
lowest polygon on the front of the foot, and extrude it so you get
something similar as depicted in Picture-5j below.

Picture 5j
Now zoom in on the Left
view again, to get a close-up of the area around the polygon we
just extruded, switch to Vertex sublevel and select the 4 vertexes
on the right as depicted in Picture-5k below.

Picture 5k
Now move up the vertexes so the bottom line becomes
straight/flat as depicted in Picture-5l below.

Picture 5l
Next, select the 2 vertexes on the top-front of
the foot and move them to the left, and if necessary a bit down
to end up with something similar as depicted in Picture-5m below.

Picture 5m
Switch the Polygon sublevel again and the select
the polygons on both the left and the right side of the bottom block.
You can do this by selecting the polygons on one side, rotate the
view, and hold the CTRL key when you click the polygons on the other
side. Extrude them as depicted in Picture-5n below. You can do this
in the Perspective view and look at the Front view to see how far
you want to extrude (which just depends on how wide 'you' want the
foot to be).

Picture 5n
You can leave the foot as it is, but if you learned anything from
this tutorial it should be easy to improve the design of the foot.
For example, you could scale down the side polygons using uniform
scale on the Y-as to get something as depicted in Picture-5o below.

Picture 5o
>>
Next Page
| Find thousands additional tutorials in our Tutorial link directory. |
|
|