Phase 4. Extruding
the back of the monitor
Now we'll start on the back of the monitor. Right-click
Front on the Front View and select Back from Views
as depicted in Picture-4a below.

Picture 4a
Select the polygon on the back of the monitor,
extrude it, move it back to its original position, and use Uniform
Scale to scale it down as depicted in Picture-4b below. If it seems
like I'm going to fast here, take a look at Picture-3d, 3e, 3f,
and 3g, as we are doing the same thing on the back as we did on
the front, except for the scaling part. When you scale down the
extruded polygon, scale it only a little (see Picture-4b), not as
far as we did on the front.

Picture 4b
Now extrude the polygon again to make the model
about three times as thick as it was (see Picture-4c below).

Picture 4c
Scale it down a little (on the Back view) to end up with something
similar as depicted in Picture-4d below:

Picture 4d
Repeat the last step, but this time extrude it
less far and scale it down only a little. You should end up with
something very similar to Picture-4e below.

Picture 4e
Extrude it again, and move the extrude polygon
back to its original place again, and scale it down as depicted
in Picture-4f below.

Picture 4f
Extrude and scale down the polygon one last time
to get something similar as depicted in Picture-4g below.

Picture 4g
Now we are going to create the polygon to which
the monitor's support/foot will be attached. Select the polygon
on the bottom that is closest to the last polygon we scaled down
in the previous step, as depicted in Picture-4h below.

Picture 4h
Extrude the polygon and move it back to its original
position and use Uniform Scale to horizontally scale down
the polygon as depicted in Picture-4i below.

Picture 4i
Now click on the Vertex sublevel of the
Editable Mesh on the Modify tab of the Command
Panel, as depicted in Picture-4j below.

Picture 4j
Select the lower two vertexes of the polygon we
just created. Use Uniform Scale horizontally (on the axis which
I indicated with a blue arrow in Picture-4k below) to move the vertexes
closer together to make the polygon a decent rectangle. You may
need to zoom in a little to make sure the edges are straight.

Picture 4k
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