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Modeling a low-poly LCD monitor in 3D Studio Max Tutorial

This tutorial is created originally by 3Dvalley.com. You are not allowed to redistribute this tutorial in any form.
This tutorial will show you how to model an LCD monitor in 3D Studio Max using basic of box modeling techniques. This tutorial is suitable for beginners and shows exactly how to perform each step.

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Phase 4. Extruding the back of the monitor

Now we'll start on the back of the monitor. Right-click Front on the Front View and select Back from Views as depicted in Picture-4a below.


Picture 4a

Select the polygon on the back of the monitor, extrude it, move it back to its original position, and use Uniform Scale to scale it down as depicted in Picture-4b below. If it seems like I'm going to fast here, take a look at Picture-3d, 3e, 3f, and 3g, as we are doing the same thing on the back as we did on the front, except for the scaling part. When you scale down the extruded polygon, scale it only a little (see Picture-4b), not as far as we did on the front.


Picture 4b

Now extrude the polygon again to make the model about three times as thick as it was (see Picture-4c below).


Picture 4c


Scale it down a little (on the Back view) to end up with something similar as depicted in Picture-4d below:


Picture 4d

Repeat the last step, but this time extrude it less far and scale it down only a little. You should end up with something very similar to Picture-4e below.


Picture 4e

Extrude it again, and move the extrude polygon back to its original place again, and scale it down as depicted in Picture-4f below.


Picture 4f

Extrude and scale down the polygon one last time to get something similar as depicted in Picture-4g below.


Picture 4g

Now we are going to create the polygon to which the monitor's support/foot will be attached. Select the polygon on the bottom that is closest to the last polygon we scaled down in the previous step, as depicted in Picture-4h below.


Picture 4h

Extrude the polygon and move it back to its original position and use Uniform Scale to horizontally scale down the polygon as depicted in Picture-4i below.


Picture 4i

Now click on the Vertex sublevel of the Editable Mesh on the Modify tab of the Command Panel, as depicted in Picture-4j below.


Picture 4j

Select the lower two vertexes of the polygon we just created. Use Uniform Scale horizontally (on the axis which I indicated with a blue arrow in Picture-4k below) to move the vertexes closer together to make the polygon a decent rectangle. You may need to zoom in a little to make sure the edges are straight.


Picture 4k

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