Phase 3. Extruding
the front of the monitor
Ok, now the fun part begins. By the way, did you
save your work yet?
Now that we converted the box to an editable mesh, we can change
and expand it by working on a sublevel. An editable mesh has 5 sublevels:
Vertexes, Edges, Faces, Polygons, and Elements. In this tutorial,
we will be focusing on Vertexes and Edges, and mostly on polygons.
To select one of these sublevels, click the + sign in front of Editable
Mesh on the Modify tab of the Command Panel and
select the desired sublevel. When you select one of the sublevels,
you will have a huge set of options on the scrollable bottom half
of the Modify tab.

Picture 3a
We are going to start with the front side of the
monitor by extruding and scaling some polygons. It may seem a lot
of work at first, but once you get the hang of it you will be doing
similar stuff in seconds. First, make sure you select the sublevel
Polygon as depicted in Picture-3a above. Next, select the
polygon on the front of the box. You can do this in the Front view,
or in the Perspective view as displayed below in Picture-3b.

Picture 3b
At the bottom of the Modify tab, scroll down below and select Local
and click the Extrude button as depicted in Picture-3c below.

Picture 3c
Now notice that the mouse pointer changes when
you move it over the polygon. Click the selected polygon, hold down
the mouse button, and move up to extrude the polygon. You should
have something similar as depicted in Picture-3d below. It doesn't
matter how far you extrude, because we are going to move back the
polygon that is now selected.

Picture 3d
Click the Select and Move button on the toolbar
and move back the polygon as depicted in Picture-3e below, to get
the results as in Picture 3f.

Picture 3e
Picture 3f
It may look like we have the same box as we started
with, but the additional polygons we created by extruding are still
there, as you will see in our next step. Important: instead
of manually moving the polygon back to the place we extruded it
from, you can move it back while you extrude it. For example, in
the above example you moved up to extrude the polygon, if you move
down again (while still holding down the mouse button) you can move
the extruded polygon back to its exact original place.
Click the Select and Uniform Scale
button and scale the extruded polygon as depicted
in Picture-3g below. You can do this in either the Perspective or
Front view. How far you want to scale it depends on how big you
want the screen and the frame to be, just keep it realistic.

Picture 3g
Click the Extrude button again (see Picture-3c), and extrude
the polygon inwards as depicted in Picture-3h below by moving down
while extruding.

Picture 3h
Now right-click the Top on the Top view
and select Wireframe as depicted in Picture 3i below.

Picture 3i
Click the Select and Move button again, and move back the
polygon we just extruded to almost its original place, as
depicted in Picture 3-j below:

Picture 3j
Unless you have a big screen monitor, you probably need to switch
to maximum view for the next step. You can do this by clicking the
Min/Max Toggle button on the bottom right (see Picture-3k
below). You should do this while the Front view is selected. Press
the Min/Max Toggle button whenever you want to return to
the 4 views.

Picture 3k
Click the Select and Uniform Scale button
again and make the polygon just a little bit smaller by scaling
it down as depicted in Picture-3l below.

Picture 3l
Now extrude it inwards just a little bit. You may need to change
to the Top view and use the Min/Max Toggle button again to
switch to maximum view, and/or zoom in on the Top view. You should
end up with something very similar to Picture-3m below:

Picture 3m
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