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Modeling a low-poly LCD monitor in 3D Studio Max Tutorial
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This tutorial will show you how to model an LCD monitor in 3D Studio Max using basic of box modeling techniques. This tutorial is suitable for beginners and shows exactly how to perform each step. We won't be using a background image/picture to model an existing monitor, instead we'll create our own original LCD monitor. Once you learned to apply the techniques in this tutorial, it will be a piece of cake to adjust/extend the model to create your own unique monitor.

With 3D modeling, there are many different ways to reach a similar result. Some of the tasks described in this tutorial are the things 'I' do, which doesn't mean it is 'the' way to do it. Although this tutorial is written primarily for 3D Studio Max users, the same techniques apply to many other packages as well. You could even use the free modeler Wings 3D.

Phase 1. Create a new scene

Let's start by creating a new empty scene and set some basic options:
- Select New from the File menu, choose New All, and click OK.
- Right-click Top and select Smooth + Highlights (see Picture-1a below).
- Right-click Top again and select Edged Faces (see Picture-1b below).

           
Picture 1a                                                           Picture 1b


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