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| Tutorial
by Adam Ladd - Modeling Fake rooms in Gmax for animation |
This tutorial is created by Adam Ladd for 3Dvalley.com, and is free for personal use. You are not allowed to redistribute this tutorial in any form.
If you have written a tutorial yourself and you wish to share them with others, you can send them to webmaster@3dvalley.com and we will put them online and give you credit for it.
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Step 9
Now here’s the fun part. Make sure you can see the perspective view
and the material navigator. You may need to shrink the material navigator
a bit.
Click on the brick texture and drag and drop it onto one of the upright
walls. Be amazed as it turns into a brick wall! Repeat with the other
wall.
Step 10
Now for the floor. With the material navigator still open, drag
the floorboards picture onto the last remaining box. Close the navigator.
Ok it doesn’t look perfect but look how cool it
looks!
Step 11
Now we will start putting a few things in the room to make it
more interesting. Maybe a comical character would be good. In the model
section of this website are good characters.
We will use the smurf character from 3D Valley. Click
here for download.
Unzip this file and on the file menu in Gmax click import and select smurf.3ds
and click OK.
The smurf should appear in the middle of everything.
>>
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