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Tutorial by Adam Ladd - Modeling Fake rooms in Gmax for animation
This tutorial is created by Adam Ladd for 3Dvalley.com, and is free for personal use. You are not allowed to redistribute this tutorial in any form.

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Introduction:
As I have had Gmax for a while now and am familiar with modelling, I wanted to start doing some basic animation and make some movies out of it. In this tutorial I will show you how to construct a basic fake room and start animating it. I will also include how to use Gmax’s drag and drop texturing. A fake room is a way to get models to look like they are actually somewhere rather than the vast expanse of nothingness that is a view port. For this technique I use Gmax because it is good and free from Discreet but this idea can be used in any modelling program.
If you don’t want to start from scratch here’s the finished version: Room Gmax

Any way lets get started.

Step 1 – Constructing the Room
Open Gmax (or other modelling program) and make sure your four view ports, (top, front, left and perspective,) are normal. Then on the side panel click on Create, Geometry then box. This will get you ready to make wall one of three.



Step 2
Drag out a fair sized box in the top view and then release the mouse button. Move it up bit to give it a thin thickness then click. This is your floor.

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