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Tag Archives: tutorial
New tutorial: Making of Blood elf by Ziv Qual
This tutorial will covers some of the interesting steps of producing the Blood elf image.
Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts. Ziv also shares a few tips and tricks as he shows you the process. Continue reading
The making of Blood Elf by Ziv Qual
This tutorial will covers some of the interesting steps of producing the Blood elf image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts.
I will also share a few tips and tricks as I show the process. Continue reading
New tutorial: The making of Ella by Ziv Qual
In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process. Continue reading
Making of Ella by Ziv Qual
The making of Ella by Ziv Qual – In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process. Continue reading
Posted in Tutorials
Tagged 3d, 3d studio max, 3ds, character, rendering, texture, tutorial
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New tutorial: Blood Knight – Advanced multi-channel texturing
Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips. Continue reading
Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual
Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips. Continue reading

