Tag Archives: texture

Making of Ella by Ziv Qual


In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.

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Disney’s Ptex is now free open source

Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source.

– No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
– The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
– The Ptex API provides cached file I/O and high-quality filtering – everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.

For  more info visit: http://ptex.us
Link via: CGDigg.com

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New tutorial: Blood Knight – Advanced multi-channel texturing

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

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Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
Continue reading “Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual” »

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Applying a texture to your painting

Texturing a painting helps bring life to your image. Just take a look at your surroundings; There are textures everywhere. With this tutorial, I’m going to show you how I go about texturing paintings. Keep in mind that this is not the only way to do this, but it should be a helpful read. Continue reading “Applying a texture to your painting” »

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Create a seamless cow texture/ pattern

This tutorial describes how you can easily create a seamless cow texture in Adobe Photoshop using the Lasso Tool and the Offset Filter.

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