Tag Archives: rendering

New tutorial: Making of Blood elf by Ziv Qual

This tutorial will covers some of the interesting steps of producing the Blood elf image.
Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts. Ziv also shares a few tips and tricks as he shows you the process. Continue reading

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The making of Blood Elf by Ziv Qual

This tutorial will covers some of the interesting steps of producing the Blood elf image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts.
I will also share a few tips and tricks as I show the process. Continue reading

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Making of Ella by Ziv Qual

The making of Ella by Ziv Qual – In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process. Continue reading

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Disney’s Ptex is now free open source

Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source. Continue reading

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Rendering WIP Images in 3D Studio MAX

In this tutorial, you will learn how to create those “clay” and wire frames you have probably already seen quite a lot in WIP forums. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials. Continue reading

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Rendering objects in a solid/wire mix

In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. Continue reading

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