Tag Archives: rendering

New tutorial: Making of Blood elf by Ziv Qual


This tutorial will covers some of the interesting steps of producing the Blood elf  image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts. Ziv also shares a few tips and tricks as he shows you the process.

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The making of Blood Elf by Ziv Qual


This tutorial will covers some of the interesting steps of producing the Blood elf  image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts. I will also share a few tips and tricks as I show the process.

Continue reading “The making of Blood Elf by Ziv Qual” »

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Making of Ella by Ziv Qual


In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.

Continue reading “Making of Ella by Ziv Qual” »

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Disney’s Ptex is now free open source

Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source.

– No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
– The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
– The Ptex API provides cached file I/O and high-quality filtering – everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.

For  more info visit: http://ptex.us
Link via: CGDigg.com

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Rendering WIP Images in 3D Studio MAX

In this tutorial, you will learn how to create those “clay” and wire frames you have probably already seen quite a lot in WIP forums. Apart from looking cool, they allow you and others to see curves and corners more clearly by the use of light and shadows. Some of the features in this tutorial may not be available in older versions but work for the recent several versions of 3D Studio MAX. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials. This tutorial is aimed at the beginner and every step is outlined and displayed in detail. If you are entirely new to 3D Studio MAX, you may want to try some of my other Tutorials first.
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Rendering objects in a solid/wire mix

In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but should be interesting for the more advanced 3D artists as well. Although this tutorial is based on 3D Studio Max, the same techniques apply to many other 3D products. Continue reading “Rendering objects in a solid/wire mix” »

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