Tag: rendering
New tutorial: Making of Blood elf by Ziv Qual
by Christa on Jun.14, 2010, under News

This tutorial will covers some of the interesting steps of producing the Blood elf image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts. Ziv also shares a few tips and tricks as he shows you the process.
The making of Blood Elf by Ziv Qual
by Christa on Jun.14, 2010, under Tutorials

This tutorial will covers some of the interesting steps of producing the Blood elf image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts. I will also share a few tips and tricks as I show the process.
Making of Ella by Ziv Qual
by Christa on May.09, 2010, under Tutorials

In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.
Disney’s Ptex is now free open source
by Christa on Jan.20, 2010, under News
Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source.
- No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
- The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
- The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.
For more info visit: http://ptex.us
Link via: CGDigg.com
Rendering WIP Images in 3D Studio MAX
by Christa on Aug.03, 2004, under Tutorials
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Rendering objects in a solid/wire mix
by Christa on Jun.03, 2004, under Tutorials
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In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but should be interesting for the more advanced 3D artists as well. Although this tutorial is based on 3D Studio Max, the same techniques apply to many other 3D products. |



