Tag: modeling

Wings 3D 1.2 released

by Christa on Jan.20, 2010, under News

The free subdivision modeler, Wings 3D 1.2 is now available for download.

For more info or to download Wings 3D visit: www.wings3d.com
Link via: CGDigg.com

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Modeling a highly detailed Basketball in 3D Studio Max

by Christa on Jan.13, 2008, under Tutorials

This tutorial will show you how to model a highly detailed basketball in 3D Studio Max using box modeling techniques. This tutorial is suitable for beginners but assume some basic knowledge.

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Modeling a low-poly LCD monitor in 3D Studio Max

by Christa on Jan.12, 2007, under Tutorials

This tutorial will show you how to model an LCD monitor in 3D Studio Max using basic of box modeling techniques. This tutorial is suitable for beginners and shows exactly how to perform each step.

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Modeling a Car Rim in 3D Studio Max

by Mike Nuts on Oct.08, 2006, under Tutorials



In this detailed tutorial you will learn how to create rims for a sports car by using the Bridge feature for an Editable Poly. This new feature was introduced in 3D Studio MAX version 7 and can save a modeler a lot of work. Not only will you be able to create the wheel in shown in the screenshots on the left, by using the techniques in this tutorial it will be a piece of cake to create your own original wheels. Apart from that, many of the common modeling techniques (Extrude, Bevel, Chamfer, Bridge, Soft Selection) are used in this tutorial, so it can serve as an excellent way to learn some new selection methods and basic poly-modeling skills.

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Featured 3D Artists of August 2006 - Arseny Gutov & Olga Antonenko

by Christa on Aug.01, 2006, under Interviews

3DValley Featured 3D Artists of August 2006 - Arseny Gutov and Olga Antonenko. Arseny and Olga are two very talented modelers and texture artists from Russia. She works as matte painter/ concept artist and he works as a freelance compositing artist, who is specialized in photo realistic rendering. They work as a team and share their online portfolio as well as their gallery album here with us. Please read our interview with Arseny & Olga below to get to know them and their work a bit better.

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Modeling a Brake Rotor in 3D Studio MAX

by Mike Nuts on Jan.12, 2006, under Tutorials

This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled, slotted solid non-ventilated brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more.

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Modeling a Plunger in 3D Studio MAX

by Mike Nuts on Jan.12, 2006, under Tutorials

This video tutorial shows various quick modeling techniques including Line spline shapes, Lathe modifier, Smooth modifier, Editable Poly, Snap to grid, and more, to create a plunger.

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Featured 3D Artist of September 2005 - Marco Weiß (M3D)

by Christa on Sep.01, 2005, under Interviews

3DValley Featured 3D Artist of September 2005 -Marco Weiß. Marco’s gallery album is clearly one of the favorites of our gallery. He specializes in vehicles and technical modeling and is able to create some of the most amazing concept cars you have ever seen. We thought it would be nice to get to know a bit more about the person behind these great images. Please read our interview with Marco below.

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Modeling and Posing Chains in 3D Studio MAX

by Mike Nuts on Jan.18, 2005, under Tutorials


Modeling and ‘posing’ 3D chains may seem like a tedious job, but actually can be done rather easily by using the Array Tool and treating the links in the chain as bones. In this tutorial, I will show you how you can model a chain, rig it in a couple of simple steps. This allows you to pose and animate the chain in an efficient manner. This tutorial is aimed at the beginner and every step is outlined and displayed in detail, but does assume some basic knowledge of 3D Studio Max.

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Modeling Fake rooms in Gmax for animation

by Christa on Jan.13, 2005, under Tutorials

As I have had Gmax for a while now and am familiar with modeling, I wanted to start doing some basic animation and make some movies out of it. In this tutorial I will show you how to construct a basic fake room and start animating it. I will also include how to use Gmax’s drag and drop texturing. A fake room is a way to get models to look like they are actually somewhere rather than the vast expanse of nothingness that is a view port. For this technique I use Gmax because it is good and free but this idea can be used in any modeling program.

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