Tag Archives: animation

Softimage 2011

Autodesk has released Softimage 2011, packing a variety of changes, ranging from core application enhancements to new features that should improve your workflow greatly. Continue reading

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Making of Avatar

This video explains almost everything about the world of Avatar in 20 mins. Continue reading

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Disney’s Ptex is now free open source

Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source. Continue reading

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Featured 3D Artist of January 2008 – Michael Sormann

Below you can read the interview with the 3D Valley Featured Artist of January 2008 – Michael Sormann. Michael is an CG artist from Austria who after 10 years working in the games industry decided to try it as a freelance 3D artist. The last several years he worked in his spare time on “Theme Planet” a short film with Pink, Elephant and the Mad Constructor as leading characters. The short film is also featured at the Maya/ Autodesk boot at SighGraph 2007 in San Diego. Please read the interview below with Michael to get to know him and his work a bit better. Continue reading

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Featured 3D Artist of November 2007 – Qingfeng Chen

Below you can read the interview with the 3D Valley Featured Artist of November 2007 – Qingfeng Chen. We may call him Chen :) Chen is an digital artist from Xiamen, a city in the south of China. He studied Architecture structure from the university in Xiamen and currently works as an independent artist with his own company Chen3D Studio. Chen’s studio with 25 members is specialized in architectural visualizations/ animation and lighting projects. Read the interview below to get to know Chen and his work a bit better. Continue reading

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Featured 3D Artist of June 2007 – Patrick Beaulieu

Below you can read the interview with the 3D Valley’s Featured Artist of June 2007 – Patrick Beaulieu. Patrick discovered 3D animation at school and decided there and then to invest his time in cartoon design and animation. He works with 3D Studio Max and uses Shag hair/fur for the fur and feather on his characters. Patrick has worked for large companies like Hybride Technologie and Ubisoft. Currently he is employed as a character animator for Activision. He has worked on many large projects like Racing stripes, Sin city, Shark boy and Lava girl, Snake on a Plane, Open season, Surf’s Up, Rainbow Sin Vegas and more! Continue reading

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