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Tag Archives: 3ds
The making of Blood Elf by Ziv Qual
This tutorial will covers some of the interesting steps of producing the Blood elf image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts.
I will also share a few tips and tricks as I show the process. Continue reading
New tutorial: The making of Ella by Ziv Qual
In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process. Continue reading
Making of Ella by Ziv Qual
The making of Ella by Ziv Qual – In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process. Continue reading
Posted in Tutorials
Tagged 3d, 3d studio max, 3ds, character, rendering, texture, tutorial
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Featured 3D Artist of June 2009 – Fabio Silva
3DValley Featured 3D Artist June 2009 – Fabio Silva. Fabio is and freelance 3D/ CG artist from Portugal. He loves to design characters but in his free times he also enjoys writing his own stories and make dubb voices. He … Continue reading
Rendering WIP Images in 3D Studio MAX
In this tutorial, you will learn how to create those “clay” and wire frames you have probably already seen quite a lot in WIP forums. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials. Continue reading
Rendering objects in a solid/wire mix
In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. Continue reading

