Tag Archives: 3d studio max

Featured 3D Artist of November 2005 – Adrian Tiba

3DValley Featured 3D Artist of November 2005 – Adrian Tiba. Adrian is one of the artists who is with us for a long time. If you visit his gallery album you can see the progress he made as a 3D modeler. He frequently update’s his album with new images and it always great to see his latest work. Please read our interview with Adrian below to get to know him and his work a bit better. Continue reading “Featured 3D Artist of November 2005 – Adrian Tiba” »

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Modeling and Posing Chains in 3D Studio MAX


Modeling and ‘posing’ 3D chains may seem like a tedious job, but actually can be done rather easily by using the Array Tool and treating the links in the chain as bones. In this tutorial, I will show you how you can model a chain, rig it in a couple of simple steps. This allows you to pose and animate the chain in an efficient manner. This tutorial is aimed at the beginner and every step is outlined and displayed in detail, but does assume some basic knowledge of 3D Studio Max.

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Modeling a Car Tire in 3D Studio Max

There are several tutorials on the web about creating tires and they all use a similar technique in which a small section of the tire is modeled in detail, is duplicated about 50 times and bend. That method allows you to create highly detailed, and high-poly, tires. Another method is using a bump map to for the tire tracks, which is obviously a very low-poly solution. In this video tutorial however, you will learn a fairly quick method to create a fairly detailed tire by using simple extrusion techniques on a cylinder. Continue reading “Modeling a Car Tire in 3D Studio Max” »

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Timmy Foo Animation Tutorial

This is an introduction tutorial on animating Timmy Foo. I’ll explain the various controls on Timmy, how to use them. And I will also explain a bit about the animation process. At the end of this tutorial you’ll be ready to animate Timmy Foo (I hope).

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Rendering WIP Images in 3D Studio MAX

In this tutorial, you will learn how to create those “clay” and wire frames you have probably already seen quite a lot in WIP forums. Apart from looking cool, they allow you and others to see curves and corners more clearly by the use of light and shadows. Some of the features in this tutorial may not be available in older versions but work for the recent several versions of 3D Studio MAX. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials. This tutorial is aimed at the beginner and every step is outlined and displayed in detail. If you are entirely new to 3D Studio MAX, you may want to try some of my other Tutorials first.
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Rigging Robotic Joints in 3D Studio Max

Like most tasks in 3D Studio Max and similar products, rigging robots is easy, if you know how. Depending on the complexity of the robot, some may find it even easier than rigging a human or animal character. This is because most parts of a robot do not deform during movement, with the exception of cabling and other flexible parts, so you don’t have to ‘skin’ it. One of the primary challenges in building a cool robot, which still looks cool when animated, is creating realistic mechanical joints. Although you may prefer a simpler look for your robot, during this tutorial we will assume you want to aim for realism.

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