In this detailed tutorial you will learn how to create rims for a sports car by using the Bridge feature for an Editable Poly. This new feature was introduced in 3D Studio MAX version 7 and can save a modeler a lot of work. Not only will you be able to create the wheel in shown in the screenshots on the left, by using the techniques in this tutorial it will be a piece of cake to create your own original wheels. Apart from that, many of the common modeling techniques (Extrude, Bevel, Chamfer, Bridge, Soft Selection) are used in this tutorial, so it can serve as an excellent way to learn some new selection methods and basic poly-modeling skills. Continue reading “Modeling a Car Rim in 3D Studio Max” »
3DValley Featured 3D Artist of July 2006 – Ziv Qual. Ziv is a very talented modeler and texture artist. He works as 3D department manager at a company that makes realistic graphical simulations in the medical field. He is also the Grand Prize winner of the CGsociety.com Spectacular contest with his image Rage over Babylon. Please read our interview with Ziv below to get to know him and his work a bit better.
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3DValley Featured 3D Artist of April 2006 – Marek Denko. Marek is a very talented artist. He works mostly with 3D Studio MAX and has a great eye for details. All of his work is of high quality but Moonlight keeper is definitely one of my favorites. Please read our interview with Marek below to get to know a bit more about him and his work. Continue reading “Featured 3D Artist of April 2006 – Marek Denko” »
3DValley Featured 3D Artist of March 2006 – Daniel Scott Gabriel Murray. Daniel is one of my favorite artists in our gallery and I think his artwork with use of Poser is one of the best out there. He created a graphic novel Ghost with use of Poser and has been published in the book Digital Beauties. Please read our interview with Daniel below to get to know a bit more about him and his work. Continue reading “Featured 3D Artist of March 2006 – Daniel Scott Gabriel Murray” »
This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled, slotted solid non-ventilated brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. Continue reading “Modeling a Brake Rotor in 3D Studio MAX” »
This video tutorial shows various quick modeling techniques including Line spline shapes, Lathe modifier, Smooth modifier, Editable Poly, Snap to grid, and more, to create a plunger.
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