Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
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3DValley Featured 3D Artist June 2009 – Fabio Silva. Fabio is and freelance 3D/ CG artist from Portugal. He loves to design characters but in his free times he also enjoys writing his own stories and make dubb voices. He uses 3D Studio Max as his main modeling tool along with Photoshop, Zbrush and Bodypaint. He recently also finished a degree on Film making. Please take sometime to read our interview with Fabio below, to get to know him and his work a bit better.
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3DValley Featured 3D Artist of May 2009 – Maurizio Pocci. Maurizio is an artist from Rome, Italy. He works as an 3D Graphic supervisor for an Multimedia Communication company. He belongs to the generation that after having seen Jurassic Park in 1992, decided life would no longer be the same. He is completely self-taught and works with Autodesk 3D Studio Max for modeling, Mental-ray for shading, lighting and the rendering, and Adobe Photoshop for mapping. Maurizio donated many free models to 3Dvalley and has become a dear friend of us. I enjoyed doing this interview very much, please take a moment to read our interview with Maurizio below and get to know him and his art a bit better.
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3DValley Featured 3D Artist February 2009 – Jason Godbey. Jason grew up in Birmingham, Alabama and graduated from the University of Alabama at Birmingham with a degree in social psychology and a minor in philosophy. He started with 3D as a hobby about six years ago but it soon turned into a passion and today he is making a living of it. He currently lives California and works at a video game company as an environment artist. Please read our interview with Jason below to get to know him and his work a bit better.
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3D Valley Featured 3D Artist of August & September 2008 – 3DIP. With over 350 projects created for many companies mainly based in the USA, Canada, UK, Spain, France and Mexico, 3DIP is one of the largest architectural visualizations companies in Latin America. 3DIP stands for 3 Dimensional Image Projects. The interview has been answered by Tacuabé Terradas (TT) – General Manager, and Marcel Trzeinsky (MT) –Texturing Coordinator. Continue reading “Featured 3D Artist of Aug/ Sept 2008 – 3DIP” »
3D Valley Featured 3D Artist of July 2008 – Anatoliy Meymuhin. Anatoliy is an artist from South Russia. He works as a freelance artist with a wide spectrum of experience and works; 3D modeling, texturing high and lowpoly, 2D graphics like vector drawings, design, painting and matte paintings. His style varies from a “paint” look in some of my works, to photo realistic in others. Please read our interview with Anatoliy below to get to know him and his work a bit better. Continue reading “Featured 3D Artist of July 2008 – Anatoliy Meymuhin” »