Rendering WIP Images in 3D Studio MAX

In this tutorial, you will learn how to create those “clay” and wire frames you have probably already seen quite a lot in WIP forums. Apart from looking cool, they allow you and others to see curves and corners more clearly by the use of light and shadows. Some of the features in this tutorial may not be available in older versions but work for the recent several versions of 3D Studio MAX. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials. This tutorial is aimed at the beginner and every step is outlined and displayed in detail. If you are entirely new to 3D Studio MAX, you may want to try some of my other Tutorials first.
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Rigging Robotic Joints in 3D Studio Max

Like most tasks in 3D Studio Max and similar products, rigging robots is easy, if you know how. Depending on the complexity of the robot, some may find it even easier than rigging a human or animal character. This is because most parts of a robot do not deform during movement, with the exception of cabling and other flexible parts, so you don’t have to ‘skin’ it. One of the primary challenges in building a cool robot, which still looks cool when animated, is creating realistic mechanical joints. Although you may prefer a simpler look for your robot, during this tutorial we will assume you want to aim for realism.

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Rendering objects in a solid/wire mix

In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but should be interesting for the more advanced 3D artists as well. Although this tutorial is based on 3D Studio Max, the same techniques apply to many other 3D products. Continue reading “Rendering objects in a solid/wire mix” »

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Creating gold, silver, and copper material in 3DS MAX

In this tutorial you will learn how to create gold, silver, and copper material. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals. Although this tutorial is based on 3D Studio Max, the same settings (such as the RGB color values) apply to many other 3D products. Continue reading “Creating gold, silver, and copper material in 3DS MAX” »

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Modeling a Chess pawn in 3D Studio MAX

In this tutorial you will learn how to model a chess pawn in 3D Studio Max. The main purpose is to show you some basic Editable Poly edit options and how they can be used to create something very quickly. This tutorial is primarily aimed at the beginner, but can be interesting for the more experienced modeler as well. Continue reading “Modeling a Chess pawn in 3D Studio MAX” »

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Creating realistic glass material in 3DS MAX

In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone else as well. Although this tutorial is based on 3D Studio Max, the same settings apply to many other 3D products.
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