Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
-
Recent Posts
-
Tags
2d 2dvalley 3d 3dnuts 3ds 3d studio max abstract art animals animation architectural artist brushes bryce car cg character comic concept design digital art Gallery updates games graphic design illustrator interview landscapes material maya modeling News painter pen art photo manipulation Photoshop poser psd rendering sci-fi software surreal texture traditional art tutorial vehicles video tutorial visualizations



i want learn lighting