Q1.
Christa: Can you
tell us a bit about yourself: Who are you and what do you do in
your daily life?
Julian: Hello there, I'm Julian.
I'm 30 year old and from the UK. I'm mostly a modeling and texturing
artist, but also do concept design, rigging, animation and some
compositing. Mostly focusing on creature work.
Q2.
Christa: When did you first notice you had artistic
talent?
Julian: Hmm I can't say when I was young that I
ever noticed I was particularly good at art. At school I was very
average. It was only once I left school I became interested in art.
I started teaching myself how to paint and soon people started commenting
on my work. That made me realize I might actually be any good.
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Q3.
Christa: Do you have traditional art experience?
Julian: Yes I have a long background in what you
might call traditional art. I actually left school when I was 15,
with no qualifications what so ever, and probably not much of a
future. I had problems at school and my parents did not know what
to do with me. It was just one day when I was 15 I was bored and
had nothing to do. My sister was painting. So I started painting
as well. And from that day I started to get more and more interested
in art. I would spend all day every day painting. Mostly focusing
on watercolors. I used to really enjoy studying old masters paintings.
By the time I was 17 I was making a living selling my pictures in
various galleries around where I live. I worked professionally as
a watercolour artist for the next 10 years. Until I became interested
in CG.
Q4.
Christa: Which software packages do you use for your
artwork?
Julian: I started doing CG by accident really.
I was making some simple Flash animations for a website back in
2001 and I happened to see some Flash movies for which someone had
used the program called poser. This interested me and I got hold
of the program and made a few Flash animations using it for another
website.
At that time someone mentioned the program Maya,
a program I had never heard of before. I got hold of the trial version
and I found it very very interesting and a great challenge. I was
mostly selling my work online back then and decided to take a year
off painting to have a go at learning 3D. From then I never really
looked back. I taught myself Maya, after about a year I starting
getting a few job offers, but did not feel I was good enough to
take on professional work. So I continued learning for another year.
I now work professionaly for a small company in
London. Working on films and TV. Mostly creature work.
Programs I use are Maya, I never really tried another
3d app, and Photoshop, Deep paint, Zbrush, and Shake.
Q5.
Christa: Can you tell us a bit of the way you work on your
art?
Julian: My work mostly involves designing and making
creatures. So when asked to make something, I of course start with
some concepts. I usually use a mixture of mediums for this. Some
times I might do some sketches then scan them in, for painting over
in Photoshop. Or might make a quick 3d model for painting over.
I usually come up with as many different concepts as I can with
in the time. Then just see which ideas they like the most. Once
I have a final design I build the base model in Maya, if I have
time I would then do high quality paint over. To get a good idea
for the textures and what the final version should look like. From
then on it depends what type of creature I'm creating to what other
programs I would use. If it's a creature that requires heavy displacement
I use Zbrush for detailing and Renderman for the final rendering.
For a smoother skinned creature, I might just use Photoshop and
Deepaint for textures, and Metal Ray for rendering.
Q6.
Christa: What and/or who inspires you?
Julian: Artist that has really developed there
own style and look to their work I really admire. I also admire
technical CGI people as I'm not technical minded at all. So it's
great when working in a team with some good technical people. I
can just focus on the creature.
Q7.
Christa: Do you have a favorite piece of your own artwork
and if so, why?
Julian: I'm not sure I have a
favorite of I would have to pick one it would have to be the Kreacher
character. I made it a few years ago. It was an attempt to make
a film res character by myself. I enjoyed making him, but never
really had the time to finish him.
Q8.
Christa: What is your goal as an artist?
Julian: When I started to do 3D, my goal was to
get a job at a big studio working on a creature for say the latest
Harry Potter film. But after seeing how some of the bigger studios
work, and the working conditions, I'm quite happy working for a
smaller studio. I don't get to work on big budget films, but I get
to be a lot more involved in the film. I'm usually on set for the
filming and sometimes supervise the VFX shots, which makes it more
interesting as I'm not always just being stuck behind a PC.
Q9.
Christa: Besides 3D Valley, which other CG sites do you
visit regularly?
Julian: Well there are loads of 3D sites. I
always check out CG
Talk. Always worth having a look what people are up to on Zbrush
Central. New plug-ins/shaders at Highend
3D.
Q10.
Christa: Do you have any tips for the artists who admire
your work?
Julian: Not sure there's anyone that would admire
my work ;-) But for anyone just starting
out, it can seem quite daunting at first and it's getting more and
more competitive. You have to be prepared to work hard. For a creative
artist, try and focus on getting your own style and look to your
work, so your stand out from the crowd.
And Good Luck :-)
Christa: Thanks
for the interview and great images Julian!
Click
here to visit Julian's Gallery album
Click here
to visit Julian's website
Click
here for interviews with other artists
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