Featured 3D Artists of August 2006 – Arseny Gutov & Olga Antonenko

3DValley Featured 3D Artists of August 2006 – Arseny Gutov and Olga Antonenko. Arseny and Olga are two very talented modelers and texture artists from Russia. She works as matte painter/ concept artist and he works as a freelance compositing artist, who is specialized in photo realistic rendering. They work as a team and share their online portfolio as well as their gallery album here with us. Please read our interview with Arseny & Olga below to get to know them and their work a bit better.

Gallery album of Arseny & Olga
Website of Arseny & Olga

Can you tell us a bit about yourself: Who are you and what do you do in your daily life?

Olga: Currently I live in Moscow , working as a matte painter/ concept artist in cinema and commercials production. Sometimes I work as a concept artist at animated films and game projects for different studios also. In spite of my hard work I try to spend as much time as I can with my family, husband and daughter.

Arseny: Because it’s important for me to have a lot of free time to ride my mountain bike (or snowboard at winter) and to spend time with my daughter, I work from home as a freelance compositing artist.

Do you have traditional art experience?

Arseny Gutov
Olga Antonenko

Olga: Yes, I graduated Moscow State Art Institute named by V. Surikov. I’m grateful to my teachers; they did much for me, and gave me a real classical art education. During the training course we spend a lot of time painting from life, and I think that was an important part for me. A real artist should capture lines, forms and shades which people usually cannot see.

Arseny: No, I studied at Moscow State Technical University, so I’m not strong at painting, but it is easier for me to do technical compositing work.

Olga – Tea Arseny – Mc Laren F1

Which software packages do you use for your artwork?

Olga: Mostly I use Photoshop for painting, sometimes Painter. I also use 3ds max, shake, after effects, nuke or similar tools.

Arseny: My favorite software is Nuke, of course I also use some other packages as Photoshop, Painter, 3ds Max, Maya, PFTrack etc.

Can you tell us a bit of the way you work on your art?

Olga: The process is very simple: I begin with the sketch (sometimes several sketches to select the best later) and then paint until I’m satisfied with the result.

Arseny: The process of compositing is too complex to be described in a few words. Talking about 3D I can say that I do not like modeling and unwrapping models? I prefer too spend more time on the lighting setup and shaders.

Olga – Medusa Arseny – Tissot T-Touch

What and/or who inspires you?

Olga: I have many sources of inspiration; good mood, beautiful sky, nice people, my daughter when her behavior is fine and my husband also when his behavior is fine.

Arseny: I get inspiration from the paintings of the great artists of the past and of course my family.

Do you have a favorite piece of your own artwork and if so, why?

Olga: I like the mood in my cartoon works and also one my favorite is my Tenderness painting.

Arseny: my favorite image is screws, after this I began to work in cinema production, so it was an important step for me.

Olga – Tenderness (2D) Arseny – Screws

What is your goal as an artist?

Olga: My goal is to try different areas of art.

Arseny: My only goal is to be satisfied with my work and to avoid the tiredness from the boring work.

Besides 3D Valley, which other CG sites do you visit regularly?

O&A: CGsociety.org, GFXartist.com, and CGtalk.ru.

Do you have any tips for the artists who admire your work?

Olga: My advice is to get a classic art education. One year with good teachers is more effective then 10 years of self education.

Arseny: Nowadays it is very easy to learn different software packages, hundreds of online lessons are available and forums can also help.

Olga – 3D flower Arseny – Tomorrow butterfly

You share an online portfolio, can you tell us why you decided to do that?

O&A: Now a days it is necessary for the freelance artist to have an online portfolio, because it’s an easy and quick way to show what you can do. Also we decided to work as a team to join our skills, Olga’s art skills and my technical skills. Usually when we work for cinema Olga does sketches, matte painting, texturing and I do modeling, and compositing.

You are both very talented in traditional art 2D art and 3D art. Do you prefer one above the other?

Olga: I prefer 2D, I learned 3D only because it’s sometimes helpful in my work.

Arseny: I’m rather weak in 2D art, I can’t paint as good as Olga or other artists with a traditional art education, so I prefer 3D and compositing.

How is the CG industry currently in Russia?

O&A: Better then 5 years ago, we have an interesting job, and it is wonderful that we can do work for cinema, not only commercials.

You’re both also great texture artists. What do you use as references for your textures?

Olga: I prefer hand painted textures, they look more alive and I have more control over them.

Arseny: Usually I use photo textures, of course sometimes I have to paint over them in Photoshop.

Olga – Micropolis (2D) Arseny – Fish

Do you have a favorite genre?

Olga: I prefer cartoons, I made many backgrounds and concept sketches for them and they are my favorite.

Arseny: My favorite genre is photo realistic work for cinema, because it is the most interesting work.

How many years are you working in the CG industry?

O&A: 7+ years, we began at 1999

Which area of your work do you enjoy the most?

Olga: My favorite part of the work is sketching, because at this stage I define the mood and the composition of the picture.

Arseny: For me the most interesting part of the 3D is lighting setup and shaders (materials).

Which projects have you worked on?

Olga: Feature films: Skalolazka, Volkodav aka Wolfhound, Turetskii gambit (turkish gambit), TV film Gibel’ Imperii. Cartoons: Micropolis, Orle the great, Tricolor, Neko and various game and commercial projects.

Arseny: Feature films: Skalolazka, Volkodav aka Wolfhound, MANGA, TV film Gibel’ Imperii and various game and commercial projects.

Olga – The deep Arseny – Beer glass

What do you think is the most important factor in a scene?

O&A: The most important factor is the light, it can save an bad model, and even a perfect model can look awful with the incorrect light.

When you are not working or creating something what do you do?

Olga: As I work with computer every day, I prefer to spend my free time as far away from it as I can 🙂 At winter I ride snowboard, summer time I prefer climbing mountains and swimming at the sea. Also I spend a lot of time with my little daughter.

Arseny: My favorite way to relax is to ride a mountain bike 🙂

Christa: Thanks for the interview Olga & Arseny!

Gallery album of Arseny & Olga
Website of Arseny & Olga
Interviews with other artists

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