3DValley Featured 3D Artist of March 2006 – Daniel Scott Gabriel Murray. Daniel is one of my favorite artists in our gallery and I think his artwork with use of Poser is one of the best out there. He created a graphic novel Ghost with use of Poser and has been published in the book Digital Beauties. Please read our interview with Daniel below to get to know a bit more about him and his work.
Christa: Can you tell us a bit about yourself: Who are you and what do you do in your daily life?
Q2. Christa: When did you first notice you had artistic talent?
Daniel: When I was about 5, I spent more time drawing that I did school work, which of course brought me no end of trouble . The process has never ended.
|Black cat||Ghost – Playtime|
Christa: Do you have traditional art experience?
Daniel: Yes, well by traditional I’m assuming you mean non-digital. Yes, I learned to draw as I mentioned looking at the work around me. Being a child of the late 60s/early 70s I was inspired by the television and movies of my youth. I tried to recreate that world on paper. Failed mostly, but kept trying.
Christa: Which software packages do you use for your artwork?
Daniel: Poser, Photoshop, 3d Studio MAX and anything else lying about.
Christa: Can you tell us a bit of the way you work on your art?
Daniel: Lately my work as been geared to comic heroes, which is great since I was a comic head from day 1. I see things in very dynamic terms. Comic characters fit into that mold with ease. It starts with an idea. I’ll fire up Poser and put a model through its paces, usually asking it to do things it’s just not designed to do. From there I’ll find and or build the necessary textures for the models. There’s my core. From there, I’ve spent a great deal of time developing a lighting system and combined that with a Poser native shader array which I’ve tweaked ad-infinitum to great a interesting and visually unique style that’s caught the eyes of some key editors. After the Poser render[s] I’ll bring the image into Photoshop and phase 2 begins. The work is more Photoshop that anything else.
|Archangel – Punch||Gilga – Dive|
Christa: What and/or who inspires you?
Daniel: God, how much space am I allotted? Everything inspires me. If I had to narrow it down to artists… Frank Frazetta, Adam Hughes, Dave Devries, Jim Starlin, Mike Kaluta, Howie Chakin, I could go on but you get the drift.
Christa: Do you have a favorite piece of your own artwork and if so, why?
Robert: “Turning Point” It’s part of my GHOST series. It was on of those magic moments when every thing fell into place. It’s a very personal piece. I’ve created this character, created her world and the enemies she faces. This one image marks a point in her story when the world changes. She’s become a part of me. The image shows the death of one of her sidekicks, but for me it sums up a mood that I haven’t seen in my work previously, it moved me forward.
|Gosht – Turning point|
Christa: What is your goal as an artist?
Daniel: Just to create, give people something to enjoy. I don’t ever plan to be rich.
Christa: Besides 3D Valley, which other CG sites do you visit regularly?
Christa: Do you have any tips for the artists who admire your work?
Daniel: There are TONS of 3d artists out there, and trust me, I’m nothing special. But of all of the work I’ve seen there is so little with emotion. Put your heart into it, make it a part of you. Make it stand out. CG is often still looked on as impersonal, especially in the graphic novel world. I bang my head against editors doors and fanboys all of the time. But slowly I’m making inroads. If you put your heart into it, it will become something special. I never had a lot of self esteem with regards to what I do, then I was at a convention exhibiting when Mike Kaluta stopped by and commented very positively on my work. He said a lot of things, but the best was that there was feeling in what I did. From that moment I knew I was on the right track.
Christa: Thanks for the interview Daniel!