3D Valley Featured 3D Artist of July 2007 – Massimo Righi. Massimo is a self thought CG artist from Italy. He previously owned and managed a book store but after exploring 3D for 6 six years as just a hobby, he decided in 2005 it was time to give it a try professionally. Today he lives and works together with his wife Silvia on various projects. Massimo uses Maya for modeling and Photoshop for the textures and concepts of his photo realistic 3D visualizations.
Christa: Can you tell us a bit about yourself: Who are you and what do you do in your daily life?
Massimo: I’m a self thought CG Artist based in Italy and I work as freelancer with my soul mate and now also co-worker Silvia Puliè. Since I was a child I was fascinated by new technologies, I like to remember my first Commodore Vic20, the C64 and Atari 1040. > From the main games purpose I loved to have fun with digital music (Atari was great for that), till the first 2D painting programs with my first assembled PC in 1990. I started doing 3D as a hobby in 1999 and till 2005 it has been a growing passion that made me decide to sell my bookstore and give it a try as a professional… and here I am…
Christa: Do you have traditional art experience?
Massimo: I experience visual arts from photography to traditional drawing and airbrushing. Silvia has an art degree.
Christa: Which software packages do you use for your artwork?
Massimo: My first 3D software was Rhino3D that helped me a lot understanding all the Nurbs modeling (I still think it’s the best Nurbs modeling software), than I started learning polygonal modeling and when I tried out Maya PLE it was love at first sight.
Now Maya is my main package for 3D modeling and I use Photoshop for textures, concept and drawings.
Christa: You can’t use your software without the hardware, so what do you use?
Massimo: I work on an assembled PC based on a Quad Pentium and an NVIDIA Quadro 3500 with two 19″ LCD monitors. My laptop is an HP Workstation 9440.
Christa: Can you tell us a bit of the way you work on your art?
Massimo: Before starting the modeling process, I like to do some research about the subject I have in mind. If I’ve got the chance, I also like taking photos from real life and draw some sketches. To see some of my modelings technique’s go to the Making of Male green frog tutorial I did for 3Dtotal.com.
Ironie Swarze – A Tribute to my
|Audrey – A issue cover I did for
Christa: What and/or who inspires you?
Massimo: The love for nature and animals is my first resource. Many artists and artworks also inspire me, from classical traditional painters to contemporary 3D gurus. And good wine by dinner also helps
Christa: Do you have a favorite piece of your own artwork and if so, why?
Massimo: Looking back on them I always feel I could improve them in some way… “Green Frog” has been the first work I submitted to various online galleries and that gave me a lot of satisfaction.
Male green frog
Christa: What is your goal as an artist?
Massimo: My goal would be to achieve photo real life-like renders maybe adding a bit of illustration look.
Christa: Besides 3D Valley, which other CG sites do you visit regularly?
Christa: Do you have any tips for the artists who admire your work?
Massimo: I’m always learning and I feel like I am always at the beginning. I try to focus on visualization. I think it is the most important part of my work, and training of course. It is actually quite easy to find a lot of interesting material online such as tutorials and CG lessons.
Christa: I read on your website that you work as a freelance modeler on various 3D projects, short movies and games. What kind of projects are you currently working on?
Massimo: Working as freelancer I often provide commissioned models from product design to games and movies. Currently I’m involved in some interesting collaboration with photographers, and I also collaborate with some magazines such as 3DWorld and .PSD Magazine. I am also working for the reverse engineering market providing 3D models that will become sculpts and when I have some free time I like to create assets for marketplaces such as Turbosquid.
Christa: How important is your online portfolio for you as a freelance artist?
Massimo: Really important, this is the best way to show what I do.
Christa: Your models are all high resolution models and are very realistic. What do you think is the most important thing to achieve a realistic looking model?
Massimo: The texture work is very important but also lighting and rendering setup. Obviously a good texture work can’t be done without a good UV Layout.
Christa: Are you currently working on something that you can share with us?
Massimo: I’m working on my personal 3D zoo. No I’m just joking , but someone suggested that to me, wouldn’t that be cool?
Christa: What would your dream project be?
Massimo: As I mentioned before I am at the beginning, right now all interesting projects are potentially a dream.
Christa: What is your favorite CG Character from the movies?
Massimo: I don’t have one in particular, obviously the newest they are the most impressive. And they should be, along with the technical CG improvements.
Christa: Is their something you can’t work without?
Massimo: My girlfriend of course, we share this passion. And well…, a Wacom tablet is a must!
Christa: When you are not working or creating something, what do you do?
Massimo: I try to travel as mush as I can, this is one of the main reasons I wanted to do this job
Christa: Thanks for your time and the interview Massimo!