Featured 3D Artist of Jan/ Febr 2009 – Zoltan Korcsok

3DValley Featured 3D Artist of January & February 2009 – Zoltan Korcsok. Zoltan is an artist from Hungary and is very talented on in several disciplines of the art including traditional art. He has worked in the industry for eleven years and is currently working as a freelance 3D artist, illustrator and comic artist. Please read our interview with Zoltan below to get to know him and his work a bit better.

Gallery album of Zoltan Korcsok
Website of Zoltan Korcsok

Q1.
Christa:
Can you tell us a bit about yourself: Who are you and what do you do in your daily life?

Zoltan: My name is Zoltan Korcsok, I’m a Designer in Visual Communications Art (MA) and I live in Hungary. I’ve worked in a graphic studio as graphic designer, I’ve been a 3D Artist in a game studio and an Art Director at a color magazine. Currently I’m a freelance 3D Artist, illustrator and comic artist.

Q2.
Christa:
Which software packages and/or traditional materials do you use for your artwork?

Zoltan: I’ve used Modo, Zbrush, Cinema 4D and BodyPaint, Silo, Caligari Truespace, Adobe Photoshop, Adobe Illustrator, Adobe Indesign, ArtRage, Painter, and Manga Studio. For the traditional arts I use pencil drawing, inking, aquarelle painting, and oil painting.

Q3.
Christa:
Do you remember the first time you knew you wanted to be an artist?

Zoltan: I can’t recall. Actually I’ve never wanted to be an artist; I just liked drawing, painting, and creating.

Hellfire widow Hellfire widow II

Q4.
Christa:
Where did you go to school and how did they prepare you for your career?

Zoltan: I’ve attended Art College, and then I graduated from Moholy-Nagy University of Art and Design. Besides traditional forms of arts (drawing, painting, and artistic printing ) I’ve also learned applied arts.

Q5.
Christa:
Can you tell us a bit of the way you work on your art?

Zoltan: Firstly I make a draft of my idea, and then I collect reference materials for the texturing and modeling. Afterwards I model the piece, texture it, set the materials, the composition, the lights and the camera. After rendering, if necessary, I do some postwork in Photoshop.

Q6.
Christa:
How much time do you spent on modeling on how much on touch-ups in Photoshop?

Zoltan: The ratio changes from time to time, because I’m always experimenting with new technologies. Sometimes I don’t use Photoshop at all, only Modo, for a picture, but when I have too it’s about 85% 3D, 10% Photoshop texture painting, 5% Photoshop postwork.

Creature portrait

Q7.
Christa:
Do you have a favorite piece of your own artwork and if so why?

Zoltan: I couldn’t choose one; my favorites are usually my latest works.

Q8.
Christa:
Who or what would you describe as having the most influences on your work/ style?

Zoltan: My art style has been influenced by many other artists’ work and art style; renaissance painting affected me just as much as the different styles of comic art or sci-fi painters’ works did.

Q9.
Christa:
How many years are you working in the CG industry?

Zoltan: Over 11 years now.

CloneTrooper 01 CloneTrooper 04

Q10.
Christa:
What was your first break in the business?

Zoltan: My first 3D related work was in game development, I painted textures for a FPS.

Q11.
Christa:
Which areas of your work do you enjoy the most?

Zoltan: That’s a good question. I like the modeling, texturing and digital sculpting all equally.

Q12.
Christa:
What would be your dream assignment?

Zoltan: I don’t really have one. I’d be happy if I could work on my own great projects full time; they got somewhat neglected beside my other work I had to do.

Q13.
Christa:
Are you currently working on something that you can share with us?

Zoltan: Currently I’m making game assets as a freelancer, but I’m also making illustrations and comics. Unfortunately undisclosure agreements forbid me to show you anything.

Peekaboo

Q14.
Christa:
If you were not working in 3D what do you think you would be doing today?

Zoltan:
I’d probably be an illustrator and comic artist (besides 3D works I’m also doing these).

Q15.
Christa:
Do you have any tips for people who are just starting out?

Zoltan: I’d recommend for beginners to learn anatomy and to draw, because traditional art experience is also needed to work in 3D (software is a tool just like pencil or clay).

Q16.
Christa:
What’s your favorite CG character from the movies?

Zoltan: I have many favorites, for example Scrats from Ice Age or Le Frog from Flushed Away.

Gorilla

Q17
Christa:
Besides 3Dvalley.com, which other graphic sites do you visit regularly?

Zoltan: 3DTotal.com, CGsociety.org, CGchannel.com, Subdivisionmodeling.com, Luxology.com, Pixolator.com, and Silo3d.com.

Q18.
Christa:
Is their something you can’t work without?

Zoltan: Without the proper working conditions you just can’t pay enough attention to your work. To me these proper working conditions are an ergonomically chair, a high resolution monitor and for drawing, a nice drawing table.

Q19.
Christa:
What do you do when you are not working or creating something?

Zoltan: In my free time I usually relax and read books and comics.

Lion head

Christa: Thanks for your time and the interview Zoltan!

Gallery album of Zoltan Korcsok
Website of Zoltan Korcsok
Interviews with other artists

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2 Responses to Featured 3D Artist of Jan/ Febr 2009 – Zoltan Korcsok

  1. Krishnamoorthy says:

    Whave exlent to learn & understanding to 3d max designing.Thank for “You”.

  2. Great to see fellow artist being interview. :)

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