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Category Archives: Tutorials
Rendering WIP Images in 3D Studio MAX
In this tutorial, you will learn how to create those “clay” and wire frames you have probably already seen quite a lot in WIP forums. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials. Continue reading
Rigging Robotic Joints in 3D Studio Max
Like most tasks in 3D Studio Max and similar products, rigging robots is easy, if you know how. Depending on the complexity of the robot, some may find it even easier than rigging a human or animal character. This is … Continue reading
Posted in Tutorials
Tagged 3d, 3d studio max, 3dnuts, animation, rigging, robotic, tutorial
20 Comments
Rendering objects in a solid/wire mix
In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. Continue reading
Creating gold, silver, and copper material in 3DS MAX
In this tutorial you will learn how to create gold, silver, and copper material in 3D Studio MAX. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals. Although this tutorial is based on 3D Studio Max, the same settings (such as the RGB color values) apply to many other 3D products. Continue reading
Posted in Tutorials
Tagged 3d studio max, 3dnuts, copper, gold, material, silver, tutorial
14 Comments
Modeling a Chess pawn in 3D Studio MAX
In this tutorial you will learn how to model a chess pawn in 3D Studio Max. The main purpose is to show you some basic Editable Poly edit options and how they can be used to create something very quickly. This tutorial is primarily aimed at the beginner, but can be interesting for the more experienced modeler as well. Continue reading
Creating realistic glass material in 3DS MAX
In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone else as well. Continue reading

