Add realistic lightning to a photo
by Christa on Sep.21, 2006, under Tutorials
In this tutorial, we will show you a simple technique to add realistic lightning to a photo in Photoshop.
Extract a Selection from a Photo
by Christa on Apr.03, 2006, under Tutorials
Photoshop offers several different methods to cut out a selection of a photo or other image. In this tutorial, I’m going to cover the five I use the most.
Modeling a Brake Rotor in 3D Studio MAX
by Mike Nuts on Jan.12, 2006, under Tutorials
This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled, slotted solid non-ventilated brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more.
Modeling a Plunger in 3D Studio MAX
by Mike Nuts on Jan.12, 2006, under Tutorials
This video tutorial shows various quick modeling techniques including Line spline shapes, Lathe modifier, Smooth modifier, Editable Poly, Snap to grid, and more, to create a plunger.
How to organize your brushes in Photoshop
by Christa on Jan.05, 2006, under Tutorials
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by Christa on May.08, 2005, under Tutorials
This how-to describes how you can use free brushes from the web in Adobe Photoshop.
How-To use the Glassy Button Action
by Christa on Apr.21, 2005, under Tutorials
This how-to describes how to use the 3Dvalley.com Glassy Buttons Action, which you can download here.
Modeling and Posing Chains in 3D Studio MAX
by Mike Nuts on Jan.18, 2005, under Tutorials
Modeling and ‘posing’ 3D chains may seem like a tedious job, but actually can be done rather easily by using the Array Tool and treating the links in the chain as bones. In this tutorial, I will show you how you can model a chain, rig it in a couple of simple steps. This allows you to pose and animate the chain in an efficient manner. This tutorial is aimed at the beginner and every step is outlined and displayed in detail, but does assume some basic knowledge of 3D Studio Max.
Modeling Fake rooms in Gmax for animation
by Christa on Jan.13, 2005, under Tutorials
As I have had Gmax for a while now and am familiar with modeling, I wanted to start doing some basic animation and make some movies out of it. In this tutorial I will show you how to construct a basic fake room and start animating it. I will also include how to use Gmax’s drag and drop texturing. A fake room is a way to get models to look like they are actually somewhere rather than the vast expanse of nothingness that is a view port. For this technique I use Gmax because it is good and free but this idea can be used in any modeling program.









