Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual

by Christa on Jun.26, 2009, under Tutorials

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

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Modeling a highly detailed Basketball in 3D Studio Max

by Christa on Jan.13, 2008, under Tutorials

This tutorial will show you how to model a highly detailed basketball in 3D Studio Max using box modeling techniques. This tutorial is suitable for beginners but assume some basic knowledge.

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The making of: The Dragon Whisperer

by Christa on Mar.14, 2007, under Tutorials

dragon

This tutorial will hopefully teach you a couple of things regarding painting a dragon in a fairly realistic fashion, setting up concepts, and will include some tips on painting in general as well. Remember that the way I go about painting isn’t the ‘correct’ way; There is no right and wrong when it comes to painting digitally. Feel free to experiment as much as you’d like, and never be afraid to try out new techniques. I used Photoshop CS2 for this tutorial, but any decent painting program should suffice.

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Applying a texture to your painting

by Christa on Jan.16, 2007, under Tutorials

Texturing a painting helps bring life to your image. Just take a look at your surroundings; There are textures everywhere. With this tutorial, I’m going to show you how I go about texturing paintings. Keep in mind that this is not the only way to do this, but it should be a helpful read.

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3D Studio MAX Hotkeys and Mouse Essentials

by Mike Nuts on Jan.12, 2007, under Tutorials

When you start out with 3D Studio MAX you will likely start with trying out different tools and features and the basics. Something that should be included in those basics, but is often left out, is using hotkeys. As you already know, or will certainly find out soon, creating 3D art is a time-consuming activity. Using hotkeys and the mouse efficiently can save you tons of time. At first you may need to spend some time looking up the hotkey (see printer-friendly version of this tutorial here), but once you memorize them through using them, they will allow you to produce results at least twice as fast. When you modeling for example (moving, scaling, rotating, etc.), with one hand on the mouse, you will have your other hand free to press one of the hotkeys.

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Modeling a low-poly LCD monitor in 3D Studio Max

by Christa on Jan.12, 2007, under Tutorials

This tutorial will show you how to model an LCD monitor in 3D Studio Max using basic of box modeling techniques. This tutorial is suitable for beginners and shows exactly how to perform each step.

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Painting a realistic face

by Christa on Dec.14, 2006, under Tutorials

In this tutorial, I will go about how I paint faces in general. Of course, this is just a tutorial, and is not the only way to go about painting. Rather than following this tutorial 100%, feel free to apply it to your own painting style (and of course, your own image). This tutorial assumes you have a drawing tablet (recommended, not required), and assumes you have a version of Photoshop (I use CS 2, but other versions, as well as other programs such as Painter will work also). Having said that, I hope you find this tutorial useful.

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Modeling a Car Rim in 3D Studio Max

by Mike Nuts on Oct.08, 2006, under Tutorials



In this detailed tutorial you will learn how to create rims for a sports car by using the Bridge feature for an Editable Poly. This new feature was introduced in 3D Studio MAX version 7 and can save a modeler a lot of work. Not only will you be able to create the wheel in shown in the screenshots on the left, by using the techniques in this tutorial it will be a piece of cake to create your own original wheels. Apart from that, many of the common modeling techniques (Extrude, Bevel, Chamfer, Bridge, Soft Selection) are used in this tutorial, so it can serve as an excellent way to learn some new selection methods and basic poly-modeling skills.

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Create a seamless cow texture/ pattern

by Christa on Oct.03, 2006, under Tutorials

This tutorial describes how you can easily create a seamless cow texture in Adobe Photoshop using the Lasso Tool and the Offset Filter.

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Photo manipulation from real to surreal

by Christa on Oct.02, 2006, under Tutorials

This tutorial describes how you can turn a normal photo into a surreal looking photo using Adobe Photoshop.

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