Author Archive
New Artist: Dmitrijs Cernagovs
by Christa on Jan.26, 2010, under News
A new artist has joined the gallery
His name is Dmitrijs Cernagovs.
Click here to visit his gallery album
Project Cooper - A new free 2D Drawing Software by Autodesk
by Christa on Jan.26, 2010, under News
Autodesk released Project Cooper, a simple, hassle-free 2D Drawing Software, for free.
Ideal for quick design work, Project Cooper sketching software enables you to draw accurate, detailed plans and layouts to scale using simple 2D drawing tools, predrawn symbols, and sample drawings. Because the software produces files in one of the most widely used design formats, it’s easy to share your drawings with clients, architects, and other project partners.


For more info visit Autodesk
Making of Avatar
by Christa on Jan.20, 2010, under News
This video explains almost everything about the world of Avatar in 20 mins.
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To watch the movie visit: Sequence Magazine
Link via: CGTalk.com
Wings 3D 1.2 released
by Christa on Jan.20, 2010, under News
The free subdivision modeler, Wings 3D 1.2 is now available for download.
For more info or to download Wings 3D visit: www.wings3d.com
Link via: CGDigg.com
Disney’s Ptex is now free open source
by Christa on Jan.20, 2010, under News
Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source.
- No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
- The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
- The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.
For more info visit: http://ptex.us
Link via: CGDigg.com
New tutorial: Blood Knight - Advanced multi-channel texturing
by Christa on Jun.26, 2009, under News
Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual
by Christa on Jun.26, 2009, under Tutorials
Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
Gallery updates
by Christa on Jun.26, 2009, under News

3D Art Gallery updates by:
Albert Lin
Jose Carlos Montero
Adrian Tiba
Benoit Patterlini
Featured 3D Artist of June 2009 - Fabio Silva
by Christa on Jun.01, 2009, under Interviews
3DValley Featured 3D Artist June 2009 - Fabio Silva. Fabio is and freelance 3D/ CG artist from Portugal. He loves to design characters but in his free times he also enjoys writing his own stories and make dubb voices. He uses 3D Studio Max as his main modeling tool along with Photoshop, Zbrush and Bodypaint. He recently also finished a degree on Film making. Please take sometime to read our interview with Fabio below, to get to know him and his work a bit better.








