Author Archive

New Artist: Dmitrijs Cernagovs

by Christa on Jan.26, 2010, under News

A new artist has joined the gallery :) His name is Dmitrijs Cernagovs.

Click here to visit his gallery album

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Project Cooper - A new free 2D Drawing Software by Autodesk

by Christa on Jan.26, 2010, under News

Autodesk released Project Cooper, a simple, hassle-free 2D Drawing Software, for free.

Ideal for quick design work, Project Cooper sketching software enables you to draw accurate, detailed plans and layouts to scale using simple 2D drawing tools, predrawn symbols, and sample drawings. Because the software produces files in one of the most widely used design formats, it’s easy to share your drawings with clients, architects, and other project partners.

For more info visit Autodesk

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Making of Avatar

by Christa on Jan.20, 2010, under News

This video explains almost everything about the world of Avatar in 20 mins.



To watch the movie visit: Sequence Magazine
Link via: CGTalk.com

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Wings 3D 1.2 released

by Christa on Jan.20, 2010, under News

The free subdivision modeler, Wings 3D 1.2 is now available for download.

For more info or to download Wings 3D visit: www.wings3d.com
Link via: CGDigg.com

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Disney’s Ptex is now free open source

by Christa on Jan.20, 2010, under News

Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source.

- No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
- The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
- The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.

For  more info visit: http://ptex.us
Link via: CGDigg.com

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New tutorial: Blood Knight - Advanced multi-channel texturing

by Christa on Jun.26, 2009, under News

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

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Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual

by Christa on Jun.26, 2009, under Tutorials

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

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Featured 3D Artist of June 2009 - Fabio Silva

by Christa on Jun.01, 2009, under Interviews

3DValley Featured 3D Artist June 2009 - Fabio Silva. Fabio is and freelance 3D/ CG artist from Portugal. He  loves to design characters but in his free times he also enjoys writing his own stories and make dubb voices. He uses 3D Studio Max as  his main modeling tool along with Photoshop, Zbrush and Bodypaint. He recently also finished a degree on Film making. Please take sometime to read our interview with Fabio below, to get to know him and his work a bit better.

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